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MUTATE / TEST / RETAIN

BUILD A BETTER
CHALLENGER.

Six generations. Three training seeds. One food disaster in every trial. Keep a challenger only when it delivers more food than its parent.

Ready. Runs locally on your device; improvement is not guaranteed.

THE GENERATIONS

Combined food delivered across three 60-second runs. Ties retain the parent.

    THE UNFAMILIAR TEST

    The champion is frozen before testing on three separate seeds. These scores never influence selection.

    Mutable settings: food preference, guidance interval, and signal points per action. Every trial has at most 12 actions.

    CHAMPION VS. ANCESTOR

    Identical separate arenas, seed and disaster timing. The richest remaining food patch disappears at 30 seconds. This comparison does not share food.

    ANCESTOR 0 delivered

    CHAMPION 0 delivered

    Complete evolution to unlock the comparison.

    This is deterministic selection over simulation strategy parameters. The movement rules stay fixed. It is not a biological neural network learning, and nothing is submitted onchain. Better training scores can fail to generalize; inspect the held-out results and download every candidate evaluation.