THE LOCAL RULES
Each agent samples three nearby points, wanders, and reacts to food within a small radius. A returning agent remembers home and deposits a trail. No language model controls its movement.
ONE BRAIN WAS AN EXPERIMENT.
A THOUSAND IS AN ORGANISM.
Share the same starting colony. Your later interventions are not included.
Follow the selected fly. See the three nearby signal samples that help steer its next move.
Exploring the field.
Magnified model view, not biological vision. Movement also includes wandering, nearby food and boundaries.The colony is exploring. Give it something to find.
Try an intervention. Watch the colony respond.
Every fly becomes a node. Follow the signals, inspect the connections and step inside the colony’s live activity network.
SHARED WORLD ↗ — One saved colony for every visitor.
A coordinator that reads the field, chooses a resource target and sends signals the flies can follow. Every decision has a reason you can inspect.
SEE THE PATH ONCHAIN ↓Rule-based browser prototype. It controls signal cues, not individual flies. Persistent agents, learning and onchain coordination are future steps.
Choose the nearest non-empty food patch. Reinforce seven points between home and that patch every five simulated seconds.
Preview the next decision without changing the colony.
Ready.
Same seeds. Same food. Same time. Compare the baseline colony against the Leader across three matched pairs: 128 flies and 60 simulated seconds per run. This test runs separately from your live colony.
Ready. Six runs execute locally in a background worker.
| SEED | BASELINE | LEADER | DIFFERENCE |
|---|
The Leader is the first coordination layer. The proposed next step is persistent workers doing the computation, with approved results recorded on Robinhood Chain. Recording a result onchain does not move the simulation itself onto the chain.
The Leader reads the colony, chooses a food target and sends bounded signals. Download its decisions to inspect the actions and observations.
TRY THE LEADER ↑Persistent workers would execute missions beyond a browser session. A separate verifier would repeat tests against a baseline before a human approves a result.
Hosted workers, durable mission storage, complete input logs and independent result checks. Today’s Leader log does not include every manual input.
The prepared registry can record a checkpoint fingerprint and run metadata from an authorized publisher. Deployment, publishing and links to transaction receipts are still pending.
INSPECT THE CONTRACT ↓Future contracts could record approved missions and enforce explicit funding limits. The Leader would read those records to coordinate the next round of work.
Mission and budget contracts, permission checks, review controls and a tested connection to the workers. The current checkpoint contract does not manage tasks or money.
Simulation, future model inference, experiments and verification runs.
Approved checkpoint fingerprints first; mission approvals and spending limits later.
What would an onchain checkpoint prove? That an authorized address recorded a particular fingerprint in a confirmed transaction. It would not, by itself, prove that a run was correct, intelligent or improved. That requires accessible evidence and verification.
Live today: the token and creator-fee activity are on Robinhood Chain. The Leader and colony run in your browser. No Leader mission or checkpoint has been published onchain by this site.
Capture this colony’s state and the simulation engine’s fingerprint in a downloadable checkpoint. Verify that a downloaded file still matches its fingerprint.
LOCAL CHECKPOINT · REGISTRY NOT DEPLOYEDYour run’s fingerprint will appear here.The next step is publishing checkpoint hashes to Robinhood Chain. Generating a file does not send a transaction.
A matching fingerprint checks the supplied file and digest. Authenticity needs a trusted published checkpoint. The swarm still runs in your browser.| MEASURE | CHECKPOINT | CURRENT | CHANGE |
|---|---|---|---|
| SIMULATED TIME | — | — | — |
| FOOD DELIVERED | — | — | — |
| FLIES CARRYING | — | — | — |
| FOOD REMAINING | — | — | — |
One fly is noise.
A swarm is a possibility.
FLYBRAIN made us imagine a biological nervous system meeting the internet. FLYSWARM asks what happens when the individual becomes a colony.
No fly sees the whole environment.
No fly directs the others.
Each one observes. Moves. Leaves a signal.
The others encounter it.
And something larger begins to appear.
256 agents. 90 simulated seconds.
45 seconds of footage at 2× speed.
Generated directly from the same simulation engine as the live experiment. Signal and food inputs are scripted and labeled in the video. This records the colony’s behavior; it does not show a biological connectome or a token launch.
The simulation is real.
The biology is inspiration.
The distinction matters.
Each agent samples three nearby points, wanders, and reacts to food within a small radius. A returning agent remembers home and deposits a trail. No language model controls its movement.
Signals spread and fade. Other agents sense the gradient and turn toward it. Add a signal or a food patch yourself. Paths form from repeated local interactions.
This is a browser simulation using simple rules. It does not run a fruit-fly connectome, biological neurons, or an onchain agent network. Its telemetry describes this browser session.
Inspect: click a moving agent, or choose its number in the observation panel. The circle around it is its local neighborhood.
Signal: choose Signal, then click inside the field. You deposit the same chemical-like cue that returning agents leave. Flies follow it only when they encounter it.
Food: choose Food, then click inside the field. Agents have to discover it nearby. Amber agents carry one unit home. Add food from a keyboard with Enter at the field’s center, or move the placement cursor with the arrow keys.
Erase signal: click to clear signals within 70 field units. Agents can deposit new signals afterward.
Move food: click an existing patch, then its new location. Its remaining food is preserved. Escape cancels the selection.
Move home: click a new return point for carriers. Repel: add a visible zone that turns nearby flies away. Obstacle: add a circular barrier; keep it clear of resources and home. Remove food: click a patch to delete its remaining food. Clear zones removes barriers and repulsion; Reset restores the original colony and food.
Quick experiments: Drop food adds a 300-unit patch in the lower field. Draw a trail adds a curved sequence of signals. Clear signals removes the field and visual trails while keeping flies, food and delivered units.
Expand view: opens a larger observation surface. Use Close view or Escape to return. Keyboard focus stays inside the expanded view.
Population: changing the count starts a fresh run. Pause freezes the experiment. Reset clears interventions and restores the three starting food patches.
Signal deposits count actual field writes per simulated second. Alignment measures how closely the agents’ headings agree; it is not a vote or a measure of intelligence. Food delivered counts units physically carried back to the home point.
Energy is a simple movement variable that falls gradually and replenishes at food or home. It is not a biological measurement. Simulated time stops when the page is hidden or the experiment is paused.
Inspired by FLYBRAIN ↗ and @fruitflydev ↗. FLYSWARM is an independent creative project. No affiliation or endorsement is claimed.
Pheromone following is a computational analogy used in this experiment, not a claim that fruit flies behave like ant colonies. The narrative explores collective behavior; it does not establish consciousness or biological intelligence.
A colony needs energy.
This is how we feed it.
$FLYSWARM is registered with Pons on Robinhood mainnet. The next step is connecting creator-fee funding to the swarm’s compute, development and experiments.
FOLLOW THE FUNDING LOOP ↘The idea is simple: creator fees come back
to the project that brought the swarm to life.
Trading generates creator fees under the token’s launch settings.
The project’s creator-fee income goes toward running and developing the swarm.
Compute. New behaviors. Larger experiments. Recorded results you can inspect.
Credited to escrow across 54 sweeps since launch.
New token fees not yet swept into escrow.
Across every launch paid to this recipient. Not a token-only balance.
Saved read · 11 September 2026, 04:42 UTC · block 59,982,028. Automatic checks begin when this section is visible.
One row per transaction from the most recent 2,000 blocks. Current-pool BUY / SELL comes from swap events; older curve trades use transfer direction. Router hops are combined and both directions in one transaction are MIXED. Pool amounts are swap deltas, not wallet net amounts. FROM / TO shows token-transfer endpoints, which may be routers. Amounts are rounded down to whole tokens.
| EVENT | FROM | TO | AMOUNT | TRANSACTION |
|---|---|---|---|---|
| BUY | 0xb0fb…25df | 0xea9b…4762 | 1,066,926 FLYSWARM | ↗ 0xfc1f…6304 |
| BUY | 0xb0fb…25df | 0x4828…1913 | 719 FLYSWARM | ↗ 0x1ed4…46fb |
| BUY | 0xb0fb…25df | 0x458f…88d4 | 136,902 FLYSWARM | ↗ 0x3ed9…1812 |
| BUY | MULTIPLE | 0x2843…2dab | 3,456,160 FLYSWARM | ↗ 0x62a8…5240 |
| BUY | 0xb0fb…25df | 0x6e0f…cf54 | 11,265,120 FLYSWARM | ↗ 0x71b7…7339 |
| BUY | 0xb0fb…25df | 0x4828…1913 | 781 FLYSWARM | ↗ 0xc029…3b4c |
| BUY | 0xb0fb…25df | 0x4828…1913 | 781 FLYSWARM | ↗ 0x6075…ae76 |
| SELL | 0xb086…7eac | 0xb0fb…25df | 4,068,129 FLYSWARM | ↗ 0x4ec6…169d |
| SELL | 0x8855…ec92 | 0xb0fb…25df | 3,223,682 FLYSWARM | ↗ 0xe5d4…fd90 |
Saved snapshot · 2026-09-11T06:05:20.411Z · block 60030996. Checking for newer records in the background.
Confirmed block data, refreshed by polling—not a pending-transaction stream. Successful reads are saved for all visitors. Refreshes run while this page is open and visible; after inactivity the last saved record loads first.FUNDING → DEVELOPMENT → EVIDENCE
Follow what ships and inspect the evidence. Creator-fee receipts show income; a development milestone only counts as paid when a spending receipt is attributed to it.
Loading development evidence…
FROM ACTIVITY
TO POSSIBILITY.
Today, a developer builds the behaviors, ships the updates and runs the experiments.
The Phase 2 goal is a persistent swarm that can propose changes to its own behaviors, test them against measurable goals, and keep the improvements that pass review.
Developer-led now. Increasingly self-directed over time. Autonomous evolution is not active yet; code releases, wallet access and spending remain subject to human approval.
The token is on Robinhood mainnet; the colony still runs locally in your browser. Automated fee routing, onchain swarm execution and project spending records are not active yet. Pending fees are not proof of funding received or spent.
ENTER THE COLONY ↑